WebbufferDesc.DepthOrArraySize = 1; bufferDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; bufferDesc.Flags = D3D12_RESOURCE_FLAG_NONE; bufferDesc.Format = DXGI_FORMAT_UNKNOWN; bufferDesc.Height = 1; bufferDesc.Width = srcPitch * desc.Height; bufferDesc.Layout = …
DirectXTK12/ScreenGrab.cpp at main - Github
WebJun 22, 2024 · D3D12_RESOURCE_DESC bufferDesc = {}; bufferDesc.Alignment = desc.Alignment; bufferDesc.DepthOrArraySize = 1; bufferDesc.Dimension = … WebDec 19, 2024 · If this doesn't help, you should try debugging it with Pix. Within Pix you can inspect the bound descriptor table and verify if your buffers are bound correctly. … butternut thermomix purée
[D3D12] Uploading Textures - GameDev.net
WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Web? 1u : desc.DepthOrArraySize; numberOfResources *= desc.MipLevels; numberOfResources *= numberOfPlanes; if (numberOfResources > D3D12_REQ_SUBRESOURCES) return E_UNEXPECTED; const size_t memAlloc = (sizeof (D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof (UINT) + sizeof (UINT64)) * … WebD3D12 Copy Texture Region Not Working. I am working on an interior mapping shader for which I need to create a texture cube array from a given set of cube maps. The … butternut thyme tartlets